Feature Reference

Comet - What's Inside

A complete breakdown of every feature available in Comet. Feature availability varies by game and license. Some options only appear when their related feature is enabled.

Note: Not all features are available in every game. Game-specific functionality is listed separately at the bottom. Some settings will only appear in the menu when a parent feature is active.
01

Getting Started

Authentication, launch and menu access

Sign in with your license key, choose a game profile and select Launch to get into a session. Once in-game, the overlay and all configured features will activate automatically.

F2 Open / close the Comet menu (customizable)
Supported game profiles
Universal Rivals Dahood Games Havoc Arsenal Blade Ball
Blade Ball: Uses the general profile. No dedicated Blade Ball-specific features are included beyond what the universal profile provides.
Dependencies

Comet requires the following Microsoft runtime components to be installed before launch. Most systems already have these, but if Comet fails to start, install or repair them from the official Microsoft links below.

02

Aimbot

Automated targeting with full control over behavior and precision

Comet's Aimbot provides configurable automated aim assistance with a full set of targeting, filtering, prediction and visual controls. It can be synchronized with SmoothCam and Silent Aim to form a coordinated targeting pipeline.

Selectable aim type, target method and hit part
Adjustable smoothing with separate horizontal and vertical strength
Selectable smoothing style
Sticky targeting and unlock on death
Target synchronization with Silent Aim and SmoothCam
Pixel-point targeting
Adjustable FOV radius, color and rainbow animation
Separate FOV display toggle and targeting restriction
X, Y and Z prediction settings
Knocked, dead, wall, bot, range and health checks
Custom activation keybind
03

SmoothCam

Natural camera tracking with humanized motion and a built-in trajectory studio

SmoothCam handles camera-based target tracking independently from the aimbot, letting you fine-tune how the camera moves toward and follows a target. Organic recovery, adaptive smoothing and micro-jitter give the motion a humanized feel. It syncs with Aimbot and Silent Aim for a unified targeting system.

Camera tracking with selectable target method, hit part and control mode
Adjustable tracking intensity and easing curves
Sticky targeting with smooth transitions between targets
Target sync with Aimbot and Silent Aim
Reaction timing, randomized delays and miss chance
Delay between target locks
Adaptive smoothing and organic recovery
Mouse assistance
Dynamic part switching and micro-jitter
Horizontal/vertical prediction
Jump/fall offsets and directional shake
Knocked, dead, wall, bot, range and health checks

Curve & Trajectory Studio

Sub-feature

An interactive design tool for building and previewing custom tracking curves and movement trajectories. Visualize exactly how the camera will move before committing to a preset.

Interactive 3D trajectory preview
Easing graph with editable control points
Trajectory and easing presets
Auto-orbit preview camera
Optional in-game trajectory tracers
04

Silent Aim

Server-side shot correction with pixel-point visualization

Silent Aim redirects shots server-side to hit a selected target without moving your crosshair or camera. It comes with its own independent FOV, pixel-point display, filtering stack and can optionally activate the Aimbot when triggered.

Selectable method, hit part and hit chance
Sticky targeting
Optional linked Aimbot activation
Separate Silent FOV display, radius and color
Horizontal and vertical prediction
Distance, wall, dead, knocked, bot and health checks
Pixel-point display, size and density
Body-edge points and adaptive points
Point locking and point visibility controls
Custom activation keybind

Additional Options

Supported games / methods only
Map wallbang and penetration scale
Spread adjustment and shotgun filtering
Dynamic spread
Humanizer spread and standalone spread adjustment
Range extension
05

Triggerbot & Auto-Shoot Host

Automatic firing when on target, with host-based shoot synchronization

Triggerbot fires automatically when your crosshair is placed over a valid target. The optional Auto-Shoot Host system synchronizes shots with a selected host player, enabling burst and continuous-fire modes for supported game types.

Triggerbot

Adjustable trigger and release delays
Target modes and locked-target-only behavior
Silent Trigger mode
Actual-hitbox and hitbox-expander options
Horizontal and vertical prediction
Knocked, knife, range, health, wall and bot checks
Custom activation keybind

Auto-Shoot Host

Where available
Host-player selection
Configurable activation, detection and firing modes
Delay after host fires and delay between shots
Burst and continuous-fire options
Host-distance and target filtering
Optional gun-macro activation
06

Hitbox Expander

Dynamically scale player hitboxes for improved hit registration

Hitbox Expander enlarges the collision volumes of player characters, making shots easier to register. A 3D box visualizer lets you see the modified hitbox in real time so you know exactly what you're working with.

Adjustable X, Y and Z dimensions
Target-part selection (where available)
KO and bot checks
Locked-target-only expansion mode
3D box visualizer with optional fill
Adjustable visualizer opacity
Custom activation keybind
07

ESP & Player Visuals

Comprehensive player information rendered as an overlay

The ESP system draws player information directly onto the screen as a real-time overlay. Everything from health bars and skeletons to damage indicators and tracers can be individually configured, filtered styled.

Player Information

Full or corner boxes with color, thickness and fill
Separate box outline toggle, width, color and opacity
Name labels with type, placement and dead tag
Health bars, enhanced health bars and health text
Armor bars and armor text
Skeletons, distance labels and tool labels
3D head circles and bomb-carrier indicators
Damage indicators with duration, size and target-only controls
Self ESP and a side-panel preview

Tracers

Selectable tracer type and origin with optional glow
Separate target tracer with color, thickness and origin
Target-tracer respawn persistence
Off-screen pointer

Filtering

Enemy, friendly and bot checks
Maximum-distance and range controls
Per-player filtering via the Players tab
08

ESP Style & Live Editor

Appearance controls, motion tuning and an interactive scene editor

A dedicated appearance layer for the ESP system, covering fonts, colors, animation and how information is laid out on screen. The Live Editor lets you adjust and preview everything against simulated player scenarios before going in-game.

Appearance

Minimal, Classic and Detailed presets
Font selection, size and text scale
Independent text, skeleton and box outlines
Text backgrounds and label alignment
Maximum name length
Label overlap handling and visible-player limit
Clear-center radius
Custom name, distance and equipment label placement
Linked colors, teammate colors and selected-player colors
Visibility colors (when visibility info is available)
Skeleton line width and joint dots

Motion & Distance

Independent box, label and skeleton smoothing
Health transitions and delayed damage segments
Appear/disappear fades and reduced-motion option
Health numbers only when hurt
Distance fading and detail simplification
Off-screen arrows with optional distance labels

Live Editor

Simulated moving players and crowded scenes
Long-name examples
Adjustable example health and distance
Draggable labels and scene positioning
Reset controls for motion and label placement
09

Crosshair

Custom overlay crosshair with shapes, animations and follow modes

Replace or supplement Roblox's native crosshair with a fully configurable overlay crosshair. Pick from multiple shapes, add rotation or pulsing and set it to follow your current target's position on screen.

Note: Target-follow moves the crosshair display only - it does not redirect your aim. Reduced motion pauses rotation and pulsing.
Shapes: Dot, Cross, T-shape, Ring, Cross+dot, Corner brackets, Diamond
Adjustable color, opacity, size and gap
Adjustable thickness and dot radius
Optional dark outline and event-response animation
Rotation with adjustable speed and direction
Gap pulsing with adjustable speed and amount
Screen-center, cursor-follow and target-follow position modes
Adjustable follow smoothing and H/V offsets
Missing-target behavior: return, follow cursor or hide
Option to hide crosshair while menu is open
Live preview inside the menu
Presets: Minimal dot, Clean cross, Ring, Rotating cross
10

Sounds

Hit and kill audio feedback with custom WAV import support

Comet plays audio cues when you hit or eliminate a target. Choose from built-in sounds or import your own custom WAV file. Feedback is based on observing target health changes - it does not guarantee that you caused the event.

Separate hit-sound and kill-sound controls
Built-in sounds: Tick, Glass, Bell, Rising
Custom WAV import and volume adjustment
Preview buttons for all sounds
Preview-only or current-target health observation mode
Separate menu hover/click sound toggle
Custom audio: 16-bit PCM WAV, mono or stereo, 8–48 kHz, up to 2 seconds and 400 KB.
11

HUD & Overlays

On-screen widgets, radar, target info and player lists

A suite of persistent on-screen overlays that keep key information visible at all times without needing to open the menu. Most widgets are freely draggable to wherever you want them on screen.

Watermark display
Keybind list with style, rounding and color customization
Target HUD with draggable placement and equipped-item display
Target HUD health text and accent-color controls
Radar with draggable placement, shape and orientation arrow
Radar teammate check
Player list window
Game Explorer and Instance Explorer windows
12

Macros

Weapon-switch and movement automation

Macros let you automate repetitive in-game inputs. Two macro types are available: a weapon-switch macro for rapid cycling between equipment slots and a movement macro for preset movement patterns.

Weapon-Switch Macro

Custom keybind and activation mode
Selectable switch patterns and adjustable switch delay
Optional automatic clicking with adjustable delay
Triggerbot-related activation options

Movement Macro

Custom keybind and activation mode
Selectable movement presets
Adjustable speed
Spin direction (where applicable)
13

World & Weather

Visual environment overrides, lighting and freecam

Control how the game world looks and behaves. Override lighting, add atmospheric effects, or step into freecam to navigate the map without your character.

Fullbright and Night Mode
Fog override with distance and color controls
Void Hide with optional freecam
Freecam speed, sensitivity and return-teleport options
3D rain with intensity, distance, speed and particle controls
Ground ripples with adjustable size
Rapid-fire cooldown (supported games)
Hold-to-auto-shoot (supported games)
14

Movement

Player mobility modifications and teleportation tools

Adjust how your character moves, jumps and interacts with the game world. Teleport to any player, orbit them or enable noclip to move freely through the environment.

Adjustable jump power
Anti-AFK
Wall jump with height detection, height, distance and cooldown
No Jump Cooldown (where available)
Noclip
Adjustable world-step rate (where supported)
Player teleport with target selection
Anti-Stomp and Auto-Stomp (supported games)
Player orbit with distance, speed, height, axis and mode controls
Orbit visualizer with ring color and thickness
15

Player Filters

Per-feature whitelists and blacklists for individual players

The Player Filters tab gives you granular control over which players each feature targets. Add specific players to a whitelist or blacklist for any combination of features or bulk-change all filters at once.

Searchable player list
Separate whitelist/blacklist for Aimbot
Separate whitelist/blacklist for Silent Aim
Separate whitelist/blacklist for Triggerbot
Separate whitelist/blacklist for Hitbox Expander
Separate whitelist/blacklist for ESP
Per-feature mode selection: whitelist, blacklist or none
Bulk actions to change or disable all filters
17

Configuration Profiles

Save, load and share complete configurations

Save your entire Comet setup - every setting across every tab - as a named profile. Load it in one click, set one to auto-load at startup or share your config with others using a cloud code.

Save, load and delete complete configurations
Startup auto-load selection
Import shared cloud configurations via code
Export configurations to the cloud for sharing
Separate appearance-only presets via Saved Looks
18

System & Shortcuts

Global keybinds, launch behavior and streamproofing

System settings control how Comet behaves at the process level - startup behavior, cache handling, emergency panic shortcuts and options for keeping the overlay off-stream.

Custom menu-toggle and refresh-cache shortcuts
Optional panic shortcut and unload action
VSync, Silent Start and Auto Authenticate
Menu sound toggle
Streamproof mode
NVIDIA Streamproof (results depend on capture method)
Instance Explorer shortcut
19

Explorer

Live game hierarchy browser and instance inspector

Explorer gives you a searchable, real-time view into the game's instance hierarchy. Browse every object in the running game, inspect properties, copy addresses or paths and teleport to parts directly from the tool.

Searchable game hierarchy
Active-player detections
Tree navigation and selection history
Show in tree action
Selected-object information and properties panel
Copy name, class, address and path actions
Tree refresh, pause/resume and export controls
Full-tree and selected-branch export
Split hierarchy/inspector or compact tabbed layout
Type-specific property editing
Part teleport actions
20

Game-Specific Features

Features exclusive to individual supported game profiles

These features only appear when the corresponding game profile is selected. They are not available in the Universal profile or in unsupported games.

Rivals

Rivals profile
Weapon and skin selection
Skin search with favorites and effects filters
Cross-weapon skin filters
Equip, random selection and reset actions
Weapon refresh and respawn-to-apply controls

Arsenal

Arsenal profile
Adjustable fast fire rate
No Recoil
Force Full Auto

Havoc

Havoc profile
Loot ESP with distance and color controls
Extraction ESP
Separate bot ESP color